Anonymous asked: I'm Germán from Chile. My plan is to study at the NYU Game Center and I'm preparing for it. I know that you studied there and would be very helpful for me If you say me some tips about the portfolio. I worked in the art of a game that I hope to see in app store next month and a thesis about a game prototype that I wrote at the end of my career. It will be enough or I need something more attractive than that?If you can guide me a little would be great for me. Thanks!
Hi, good to hear from you. The program is still young, so simply showing that you have a passion for creating games and furthering the growth and acceptance of games as a cultural form is your best bet. For my creative portfolio I submitted my flash game ultimate flirt off, as well as some video from my undergraduate senior project which was an interactive media installation. It definitely helps if you’ve worked on a game (and even more if you’ve published it), so the app will be a good inclusion. I know that some of my classmates wrote up design documents for game concepts that they didn’t yet have the skills to make and included those.
Of course, I don’t know any guaranteed way to obtain admission. Follow the guidelines of the application and try to show your passion, resolve, and personality.
Feel free to e-mail me at radstronomical at gmail if you have any other questions. It might also be worth e-mailing the nyu game center account. Everyone wants bright, enthusiastic students to apply and I’m sure they’re willing to answer any questions you might have.
This week Nina, Diego and I participated in a nine-day game jam hosted by Sony. They gave us access to the Playstation Mobile SDK, which provides a 2D game engine abstraction in C# and targets the PS Vita. We made a game in which you control a robot gardener searching for the perfect interspecies plant hybrid. Nina and I pair-programmed pretty much all of this, and Diego’s art is legend. We had a lot of fun, especially watching our friends from the NYU Game Center take home a semifinal spot!
Thanks to Sony and Indiecade for this awesome opportunity!
d i t t o
~*DROP IT LIKE IT’S WAT(ER)~*
This was fun
*~WE HAVE CREATED MANY FLOWERS AHHHHH*~
I’ve been drawing a lot
~*FINAL ROBOT DESIGN*~
~SO HELPFUL, SO ANIMATED~
*~A ROSE BY ANY OTHER STRAIN IS TRILL & SWEET*~
or something. Here are some sprites~ okay~
Now for some more.
More sprites for our jam game.
~TENTATIVE CHARACTER ART~
It’s helpful robot~! So kind~so dutiful~*
Wow!!! I’m doing another Game Jam already! This one’s with Emmett and Nina and it’s a Playstation Mobile Jam, part of IndieCade East 2013! That’s pretty exciting to my heart and mind~ Check out our lil’ production tumblr~
5:00 PM, DEADLINE - *~GAME SUBMITTED, CLICK TO PLAY~*
HEYYYYyyy see if you can get to the elusive level 100~* It’s been a fun weekend~
8:08pm *~TEAM FORMED (SAY HELLO), IDEA SWIRLS ABOUT HEADS OF DEVELOPERS~*
I’m doing global game jam this weekend with my friends Franziska, Robert, and Nina at the NYU Game Center. We’ll try and post some updates on this dev blog!