You can ignore my last post if you want (or continue to follow that blog, because it’s going to be a great game), because I’ve switched out of my thesis group when I realized I just wanted more control and to be doing a lot of hard code, problem solving, and game design, and not just doing art assets. Now I’m making a game about tea that I’ve wanted to make for a long time. You can follow teashopgame.tumblr.com if you want to follow my thesis. IT”S GONNA MAYBE BE NOT BORING???
I spent the last couple of days prototyping in twine but feeling like it wasn’t answering any questions for me …
Hey! I haven’t been posting on here much, but over the next 8 or so months I’ll be posting to the dev blog for my thesis project with four of my classmates. We’d love followers for feedback and hopefully in the future to provide information about public playtests.
After a chat with the inimitable Frank Lantz today we decided to switch gears from a high level research view point to a nuts and bolts prototype of a more essential element of our game (namely, the competitive aspect).
Here are some rapid-output placeholder animations for use in our prototype.
Here’s the press release for my new art show!
Save Point is a pixel art exhibition collecting a variety of work from an international group of pixel artists and game developers. Pixel art has been the means by which many of us have explored fantastic worlds, fallen into sinister plots as well as met tragic ends and heroic triumphs. From 8-bit games to visual novels, pixel art has been the bridge between us and fun endless adventures. This exhibit aims to showcase this medium and capture a fragment of the anticipation of adventuring into the unknown.
Artists featured in the show include: Chelsea Saunders, Jake Lawrence, Takashi ‘Hermippe’ Komiyama, Joanna Krótka (her piece above!), Totto Renna, Eboy, Diego Garcia, Foster Wattles and more!
The show will be August 1st, First Thursday Art Walk, here in Portland, OR at Floating World Comics!
Hey this is tomorrow, i have a piece in it so come down and say hi to people other than me because i won’t be there. The curse of distance and all that. The line up is great and Sloane is a champ for putting it all together.
I’ll be there in spirit.
Hey I’m in this tooooo go see it okay
So excited to be a part of it! The theme was Adventure into the Unknown.
Receiving this e-mail was a big moment for me. I want a chiptune dogjam to win this, so get to work.
We were amazed to open our inbox the other day and see an e-mail from the National Hot Dog and Sausage Council waiting for us. That’s right. Big Hot Dog.
The NHD&SC wanted us to let you know about HOT DOG IDOL, a contest all for the love of dog in which YOU can WIN up to $250 in grocery money. To be considered, all you have to do is write a song about those delicious darling doggies and send it their way. True, normally don’t promote things on here. But this is serious business. You don’t say no to Big Hot Dog.
Official rules are here, or click through the picture above. If you’re tapped for ideas, just boot Heads Up! Hot Dogs up for a bit. If the business man’s plight doesn’t move you to let words flow, you might be out of luck.
I did this album art for my good friend Kirk’s new release. It was a tough one, but I like the way it came out.
Some day soon I hope I can break out of this pixel-only workspace… but it’s so comfy here.
oh hey it’s geneva’s birthday
I only got to hang out with geneva once but her sweet tweets regularly bring me back from those darkest of places
don’t actually barf though okay
Anonymous asked: I'm Germán from Chile. My plan is to study at the NYU Game Center and I'm preparing for it. I know that you studied there and would be very helpful for me If you say me some tips about the portfolio. I worked in the art of a game that I hope to see in app store next month and a thesis about a game prototype that I wrote at the end of my career. It will be enough or I need something more attractive than that?If you can guide me a little would be great for me. Thanks!
Hi, good to hear from you. The program is still young, so simply showing that you have a passion for creating games and furthering the growth and acceptance of games as a cultural form is your best bet. For my creative portfolio I submitted my flash game ultimate flirt off, as well as some video from my undergraduate senior project which was an interactive media installation. It definitely helps if you’ve worked on a game (and even more if you’ve published it), so the app will be a good inclusion. I know that some of my classmates wrote up design documents for game concepts that they didn’t yet have the skills to make and included those.
Of course, I don’t know any guaranteed way to obtain admission. Follow the guidelines of the application and try to show your passion, resolve, and personality.
Feel free to e-mail me at radstronomical at gmail if you have any other questions. It might also be worth e-mailing the nyu game center account. Everyone wants bright, enthusiastic students to apply and I’m sure they’re willing to answer any questions you might have.
This week Nina, Diego and I participated in a nine-day game jam hosted by Sony. They gave us access to the Playstation Mobile SDK, which provides a 2D game engine abstraction in C# and targets the PS Vita. We made a game in which you control a robot gardener searching for the perfect interspecies plant hybrid. Nina and I pair-programmed pretty much all of this, and Diego’s art is legend. We had a lot of fun, especially watching our friends from the NYU Game Center take home a semifinal spot!
Thanks to Sony and Indiecade for this awesome opportunity!
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